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Linus Lindgren

A Swedish Art Director and Designer based in Stockholm with over 10 years of experience in design and creativity.

Currently working at Antrop as a UI Designer.

In my role, I combine conceptual thinking with technical skill and have successfully led design teams through several complex projects.

Over the years I've had the honour to work with clients such as, DNB Eiendom, Schibsted, Greow, Cartina, Akademikernas a-kassa, 3 Sverige, Electrolux, Kulturhuset/Stadsteatern, GodEl, Karolinska institutet and more.

My strengths include advanced use of Figma, where I create and implement design systems with a focus on user experience to give brands a strong visual identity.

I also master tools like Photoshop, Illustrator, XD and After Effects.

I have a degree in Digital Media from the school Hyper Island in Karlskrona.

My way of getting
things done

There is no "one-size-fits-all" solution when it comes to design, and each project often requires a slightly different approach.

However, the essence of my design process stays the same.

It provides a structure for everyone to follow, secures understanding and maintains focus. The fundamental method comprises the five stages listed, which are flexible and adapt to the specifics of each project.

01 / Discover
This is the most important stage as it lays the foundation for a project. Here I work closely with you to dig into the specifics of what you need, the problem you are facing and the outcome you wish to achive.

From there, we work together to determine the best rout forward and move into the design phase fully informed and on the same page.
02 / Create
Taking everything I have learned from the first stage, this is where I put the plan into action.

Whatever the design outcome, I ensure that the agreed brief and strategy is adhered to at all times, never losing site of the end goal.

At the end of this stage, I will present the design concept(s) for you to provide feedback.
03 / Refine
Following receipt of the design(s), this is your opportunity to provide feedback.

Here we can discuss if anything needs to be altered, ensure everything is fit for purpose and answers the brief.

I will then refine the final design ready for handover to development.
04 / Handover
Once you are happy with the design and final sign-off has been given, I will finalise the project.

This involves preparing and supplying all final files, this is usually in the form of a link to Figma with the design and prototype.

Depending on the project, deliverables will differ, but all appropriate file formats will be provided and any specific requirements will have been discussed.
05 / Aftercare
Finally, I pride myself in supporting my clients, therefore even though a project may have officially come to an end, my inbox still remains open for support and questions.

Contact me if you think my skills and experience would contribute to your organization or creative team.